This case study documents the end-to-end design and development of an original card-based board game created from scratch to foster strategic decision-making while teaching historical facts. The project serves as a definitive design case, representing a synthesis of deep multi-disciplinary research, strong domain knowledge, and skilled technical application. It tracks the movement from theoretical inquiry into a functional, iterative development workflow.
A common pitfall in educational game design is treating learning as a passive side-effect of play. This project actively rejects that premise. While the mechanical objective for the player is to "become the richest trader by trading goods," the pedagogical objective is explicitly tied to historical education.